

To get more detailed normal map I use as high poly mesh as possible.

Then I bake the color map (that one with messy UVs) and normal map from high poly to low poly. This is "low-poly mesh" - It doesn't have to vave as less polygons as possible (Actually this depends on what are you going to do with a final model) - but simple enough to make a proper UVs and comfort workflow. However, I'm too lazy, so I prefer the 1st way if possible. There are two ways - change existing topology manually or create the new topology above the old one, like in all retopology tutorials. However It's still too messy to make a good UV map, so next step is retopology.
#Artec studio to blender software#
Then I optimize the scan in Artec Studio to reduse the number of polygons - the result mesh is still messy, but can be processed in software like Blender of 3ds max without putting my PC on fire. I cannot show my projects due to NDI but what I get from 3d scanner is something like this: I use 3d scanners instead of photogrammetry, but it can be applicable for photogrammetry and blender. To this end, mark the Override default depth range checkbox and enter new range values.I think a workflow I use can be helpfull for you too. If you are using an Artec L scanner or 3D-sensor and high accuracy is of lesser importance, however, you can adjust the depth boundaries manually, allowing you to scan closer to or further from the object than the recommended distances indicate.
#Artec studio to blender full#
I discovered that Blender is a nice tool for fixing such artifacts, as you can see from this video that presents my end result and work process in Blender: This 3D scan was obtained with Skanect software by going a full circle around the model while filming. The scanner model determines these values. Recently I used Kinect to 3D scan a human model Results were nice but there were all kinds of artifacts in geometry and color texture. Therefore, you should position the scanner as close as possible to the object without crossing the cutoff plane.ĭefault settings for each 3D scanner contain minimum and maximum limits within which you can position the cutoff planes. On the other hand, if the scanner is too far away, various types of 3D “noise” will appear in the scene, complicating the postprocessing effort and affecting the final results. If it’s too close to the object, it may fail to capture all or part of the object. For details regarding these buttons, see Scanner Buttons and Capture Modes. The first option is the Trigger mode for device button checkbox, which changes the button behavior on the Artec MH and Artec MHT scanners. The Capture section covers settings related to the trigger button for the Artec MHT scanner, as well as the scanning-depth range and individual frames acquired during the scan.
#Artec studio to blender manual#
